This is how the AI sees the value of each weapon, with G at the top and F at the bottom.
If NERVE goes really fast, it's possible that it gets rolled into the last update for mobile/etc and they come out at the same time.Īnd before I forget, here's an image of the current weapon tiers for the NERVE update. I'll also post news about these coming up, on Discord/Twitter/Facebook. Mobile and other platform updates are going a little slow right now due to some problems we've been wrestling with, but are still planned. No estimate for the next update, it's entirely based on how things go. I will probably make separate posts for these after major changes pile up. We will be updating the testing branch more as we get feedback on how the changes feel. Links to this are on the Death Road title screen, or just click here: The best way to get feedback to us is either here, or posting on our official Discord. Send us any requests that you come up with, and we'll sort through the suggestions to add some more options. This update will also add new cosmetic options for your custom characters, some of which you can see on the Testing Branch right now. Pick Beta - Testbranch from the dropdown menu
Right Click Death Road to Canada in Steam LibraryĤ. This is a pretty big change to the game, so we need a lot testers and feedback on this before we can launch it! You can help us a lot by joining the Testing Branch. Before we were using a formula, but this lets us do more distinctions by "player feel and preference" instead of trying to get the formula perfect. We're sorting out weapons in arranged tiers, and your AI buddies will use that to determine what to use and pick up. The next update we've been making for Death Road to Canada is the NERVE Update, which should hopefully prevent your AI companions from dropping that claymore for a tire iron or piece of rebar. Maybe "dinguth", or just "Ye Olden Dingus". We are currently trying to come up with a theme-appropriate and historically accurate replacement for the insult, "dingus". This will be a more fantasy take on the Death Road, with pointier ear options, Zelda-inspired hacking and slashing, and ride-able attack chickens. Despite this, the game has really thrived, and continues to do so!Ĭoming up, we have a new update as we continue quietly working on the next game in the series. Death Road to Canada has always been sold by word of mouth, rather than the press or game industry in general. We have all the players of the game to thank for our success! This includes streamers that have played the game entirely because they loved the concept and gameplay. Today is the 6 year anniversary of the launch of Death Road to Canada! We're celebrating 6 years of updates, 6 years of The Last Bodybuilder grunting/flexing, and 6 years of your AI companions getting blown up by a propane tank that you hit with a baseball bat. Update News, and Death Road to Canada's 6 Year Anniversary!Ħ Years of Death Road to Canada!